NW.js v0.25.3 Released with Important Chromium 61 Security Update and Swiftshader
This release includes bug fixes we've done since the last version. One of the important improvements is that the swiftshader library is shipped on both Linux and Windows. SwiftShader is a software 3D renderer used in Chrome that lets you use CSS 3D and WebGL even on hardware with incapable GPUs. So you can provide advanced 3D graphics independent from hardware of your users.
We made the 0.25 branch ready soon after Chromium beta bumps to 61. Thanks to the testers for their valuable feedback and bug reports. We've been working on 3 branches simultaneously: a released branch on current Chromium stable, a beta branch on Chromium beta and a 0.14 branch for legacy OS support.
- Update Chromium to 61.0.3163.100
- Ship swiftshader on Linux & Win; Fix Failed to load libGLESv2.so (#6142)
- Fix: [macOS] crash if additional_trust_anchors provided (#6135)
- Fix: [macOS] Crash when called window nw.Window.get().setProgessBar() (#6143)
- Fix: Second instance hang with '--in-process-gpu' (#6059)
- Fix: crash with some compiled JS binary (#6061)
Full ChangeLog: https://github.com/nwjs/nw.js/blob/nw25/CHANGELOG.md
Binary for other platforms: https://dl.nwjs.io/v0.25.3/
There are 2 builds for each platform - normal build, and SDK build. Normal build doesn't have devtools, only SDK build does. lt can be opened by pressing F12 (Cmd-Alt-I on OSX). SDK packages also have more development tools to be exposed in the following releases, as well as the NaCl support.
Our build infrastructure enables live binary build from git tip so you can access to the latest binary from https://dl.nwjs.io/live-build/
See our mailing list to discuss on this release: https://groups.google.com/d/msg/nwjs-general/iNU0Yq6Npqg/chc05jf2BwAJ